Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Nick Paulson

Appearances
47
Visible killmail appearances
Kills
47
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
0
Distinct systems in window
Newest visible event
2018-07-15 00:13:31
95mo ago
Top hotspot
No visible hotspot yet

Pattern summary

The fastest operational read from the selected window.

Hotspot read: No visible hotspot systems yet in the selected window.
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: CLOUD TEMPLE (Test Alliance Please Ignore).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

No hotspot systems found in the selected window.

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
CLOUD TEMPLE Test Alliance Please Ignore 8
The Pinecone Squad United Federation of Conifers 6
Brand Newbros Test Alliance Please Ignore 5
Dreddit Test Alliance Please Ignore 5
The Infinite Oblivion Test Alliance Please Ignore 3
Jarlhettur's Drop G0N3 F1SS10N 3
Deadly Vanguards Dangerous Voltage 3
Incredible. Brave Collective 3
THE FINAL STAND United Federation of Conifers 2
Buccaneers of New Eden Liquor Legion 2

Victim hulls

Hull Events
Gram I 26
Cerberus 10
Scimitar 6
Equite I 3
Onyx 1
Caracal 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.