Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Elwha Lynx

Appearances
11
Visible killmail appearances
Kills
10
90.9% of appearances
Losses
1
9.1% of appearances
Hot systems
0
Distinct systems in window
Newest visible event
2018-06-28 16:12:49
95mo ago
Top hotspot
No visible hotspot yet

Pattern summary

The fastest operational read from the selected window.

Hotspot read: No visible hotspot systems yet in the selected window.
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Danger Zone. (Requiem Eternal).
Threat profile: Most common visible final-blow threat: Zero Fun Allowed (skill urself).

Hot systems

Where this entity shows up most often in visible killmail activity.

No hotspot systems found in the selected window.

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Danger Zone. Requiem Eternal 1
Eternity Pavilion Test Alliance Please Ignore 1
Spartan Vanguard Test Alliance Please Ignore 1
Astrocomical Warped Intentions 1
Deep Exploration Projects and Programs Boogeyman. 1
CLOUD TEMPLE Test Alliance Please Ignore 1
The 1st Regiment Brave Collective 1
Republic Defense Force Rezeda Regnum 1
Brand Newbros Test Alliance Please Ignore 1
S0viet Uni0n Test Alliance Please Ignore 1

Victim hulls

Hull Events
Cerberus 5
Basilisk 3
Nightmare 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Zero Fun Allowed skill urself 1

Final-blow hulls

Hull Events
Hound 1