Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Leader Power

Appearances
205
Visible killmail appearances
Kills
205
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-01-27 10:52:14
3mo ago
Top hotspot
6Q-R50
109 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 6Q-R50 is the strongest visible hotspot with 109 appearances (109 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: Sons Of Mother's Friend (Can i bring my Drake...).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
6Q-R50 109 109 0 2026-01-27 10:52:14
49-U6U 96 96 0 2026-01-13 17:50:57

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Sons Of Mother's Friend Can i bring my Drake... 15
Q-Zar Can i bring my Drake... 14
BLOBinA Can i bring my Drake... 11
Astral Projection Inc. Can i bring my Drake... 11
Twenty Minutes Adventure Can i bring my Drake... 6
Running with Dogs OnlyFleets. 5
Chasers Tower Can i bring my Drake... 5
Heavenly Armament Pavilion Weapons Of Mass Production. 5
WE ARE ZERGS ZERG REBORN 5
Slavic Totem Can i bring my Drake... 5

Victim hulls

Hull Events
Raven 44
Hurricane 33
Apocalypse Navy Issue 33
Brutix 16
Prophecy Navy Issue 14
Einherji I 13
Apocalypse 13
Brutix Navy Issue 7
Scimitar 4
Tempest Fleet Issue 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.