Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Frost Boloskarl

Appearances
131
Visible killmail appearances
Kills
131
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2025-09-01 22:24:17
7mo ago
Top hotspot
Old Man Star
65 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Old Man Star is the strongest visible hotspot with 65 appearances (65 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Worthless Carebears (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Old Man Star 65 65 0 2025-08-24 03:21:42
Kedama 25 25 0 2025-08-23 02:17:02
Aeschee 1 1 0 2025-09-01 22:24:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Worthless Carebears The Initiative. 22
Rattini Tribe Minmatar Fleet Alliance 10
Syntonex Standard Protocol 6
Late night poets Shadow Cartel 6
Diamond Dogs. Mercenaires Sans Frontieres. 6
The Unspoken Ones Hole Control 6
Vapor Lock. Vapor-Lock 5
Banana-Republic. Shadow Cartel 5
Immortalis Inc. Shadow Cartel 5
Black Powder Ballistics Hole Control 4

Victim hulls

Hull Events
Praxis 19
Machariel 17
Scorpion Navy Issue 14
Leshak 10
Phoenix Navy Issue 7
Revelation Navy Issue 6
Standup Shadow 4
Bhaalgorn 4
Deimos 4
Tempest Fleet Issue 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.