Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Jean-Luc 'Locutus' Picard

Appearances
28
Visible killmail appearances
Kills
28
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-01-15 00:57:44
3mo ago
Top hotspot
Modun
1 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Modun is the strongest visible hotspot with 1 appearances (1 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Mjoelnir Industries (The Burning Contingent Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Modun 1 1 0 2026-01-15 00:57:44

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Mjoelnir Industries The Burning Contingent Alliance 5
Kurupt. Sedition. 4
Sensible People Sigma Grindset 4
The Legion of Spoon Curatores Veritatis Alliance 2
Llama Sombrero Syndicate The Burning Contingent Alliance 2
Industrial Mining and Mayhem HS Ligma Grindset 1
RED Infrastructure inc Red Alliance 1
Fatalix Industries Sigma Grindset 1
Syndicate Enterprise Sigma Grindset 1
Drama Llamas The Curatores Veritatis Auxiliary 1

Victim hulls

Hull Events
Revelation 6
Mobile Large Warp Disruptor II 5
Standup Firbolg I 4
Zirnitra 2
Nemesis 2
Orbital Skyhook 1
Revelation Navy Issue 1
Minokawa 1
Apostle 1
Athanor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.