Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Ignoitton | 7 | 7 | 0 |
2026-04-17 02:36:36 11d ago
|
| Dammalin | 2 | 1 | 1 |
2026-04-18 01:05:09 10d ago
|
| Olettiers | 1 | 1 | 0 |
2026-04-11 22:04:37 16d ago
|
| Aurohunen | 1 | 1 | 0 |
2026-04-11 01:18:27 17d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Asteroid Farm Unlimited | Goonswarm Federation | 2 |
| EE Logistics | Invidia consilium perdit | 1 |
| Dutch Legions | Solyaris Chtonium | 1 |
| Unknown Shadows | Ligma Grindset | 1 |
| The Bishops | Goonswarm Federation | 1 |
| Oroboros Industries | DammFam | 1 |
| Peoples Liberation Army | Goonswarm Federation | 1 |
| ADFU Kum N Go Transport Group | Young Miners Christian Association | 1 |
| Infinity Avenger | Snuffed Out | 1 |
| Hull | Events |
|---|---|
| Sigil | 8 |
| Venture | 1 |
| Mackinaw | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| CONCORD | — | 1 |
| Hull | Events |
|---|---|
| Concord POLICE Captain | 1 |