Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Khankenirdia Nirat Azaph

Appearances
23
Visible killmail appearances
Kills
23
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-25 03:48:22
4d ago
Top hotspot
Dal
18 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Dal is the strongest visible hotspot with 18 appearances (18 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: The Shire Hit Squad (Sedition.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Dal 18 18 0 2026-04-25 03:48:22
Bordan 2 2 0 2026-04-22 02:22:40
EF-QZK 2 2 0 2026-04-01 05:21:44
Turnur 1 1 0 2026-04-04 07:34:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Shire Hit Squad Sedition. 4
Full Broadside Deepwater Hooligans 3
The Terrifying League Of Dog Fort Deepwater Hooligans 2
Jerkasaurus Wrecks Inc. Sedition. 2
Banana-Republic. Shadow Cartel 2
XKXKXKXKXKXKXKXKXKXKKXKKXKXKXKKX Hard Knocks Executors 1
Sol Invictus Inc. 1
Eagle Wing Industries Shadow Cartel 1
Criterion. Deepwater Hooligans 1
Handsome Millionaire Playboys Sedition. 1

Victim hulls

Hull Events
Barghest 7
Bifrost 4
Loki 3
Stork 2
Metenox Moon Drill 1
Catalyst Navy Issue 1
Zirnitra 1
Sabre 1
Bhaalgorn 1
Machariel 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.