Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
6
Visible killmail appearances
Kills
2
33.3% of appearances
Losses
4
66.7% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-28 20:06:43
4h ago
Top hotspot
4-HWWF
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 4-HWWF is the strongest visible hotspot with 4 appearances (0 kills / 4 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Red Star 3.0 (Siberian Squads).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
4-HWWF 4 0 4 2026-04-28 15:09:35
M-MD31 1 1 0 2026-04-28 20:06:43
E-91FV 1 1 0 2026-04-27 18:01:12

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 2

Victim hulls

Hull Events
Metenox Moon Drill 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Red Star 3.0 Siberian Squads 1
Arknights. Fraternity. 1
Foredawn Business Corporation Fraternity. 1
Sensible People Sigma Grindset 1

Final-blow hulls

Hull Events
Legion 1
Tengu 1
Apocalypse Navy Issue 1
Ferox 1