Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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lubarsika NucWin

Appearances
15
Visible killmail appearances
Kills
15
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-02 00:41:17
10h ago
Top hotspot
Bordan
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Bordan is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Did he say Jump (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Bordan 10 10 0 2026-04-02 00:41:17
Old Man Star 3 3 0 2026-03-14 14:18:16
J011195 1 1 0 2026-03-31 13:33:56
Kinakka 1 1 0 2026-03-26 19:02:43

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Did he say Jump Deepwater Hooligans 3
Press X Flat Face Federation 2
The Bombards Send Dudes 1
Hastings Militia Solyaris Chtonium 1
Astral Acquisitions Inc. Astral Ascendancy Initiative. 1
Jerkasaurus Wrecks Inc. Sedition. 1
Relapse Anonymous Sedition. 1
Outback Steakhouse of Pancakes Deepwater Hooligans 1
The Reason is Treason Deepwater Hooligans 1
Blackwater USA Inc. Deepwater Hooligans 1

Victim hulls

Hull Events
Revelation Navy Issue 6
Moros Navy Issue 3
Minokawa 2
Zirnitra 1
Loggerhead 1
Prospect 1
Leviathan 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.