Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Nikea Tolokonikova

Appearances
129
Visible killmail appearances
Kills
129
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-19 03:22:29
10d ago
Top hotspot
M-MD31
50 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: M-MD31 is the strongest visible hotspot with 50 appearances (50 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Special law enforcement department (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
M-MD31 50 50 0 2026-04-17 04:13:39
H-5GUI 44 44 0 2026-04-19 03:17:02
FDZ4-A 28 28 0 2026-04-17 03:25:00
MR4-MY 3 3 0 2026-04-19 03:22:29
6RQ9-A 3 3 0 2026-04-11 18:12:08
2E-ZR5 1 1 0 2026-04-11 18:03:25

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Special law enforcement department Fraternity. 17
Dreddit Test Alliance Please Ignore 10
Fuxi Legion Fraternity. 8
Arknights. Fraternity. 6
EVIL LEGION ARMADA Fraternity. 4
Chaos arbiter Fraternity. 4
Dependable Delinquents Fraternity. 4
Galactic Empire Co LTD Fraternity. 3
Starry Sky Fleet Fraternity. 3
YeLuo-XingHai Fraternity. 3

Victim hulls

Hull Events
Raven 13
Sabre 12
Vigil 10
Purifier 9
Hyena 7
Moros Navy Issue 5
Capsule 5
Phoenix Navy Issue 4
Flycatcher 4
Muninn 4

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.