Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Chatdeaux Wolph

Appearances
117
Visible killmail appearances
Kills
117
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-28 16:45:40
20h ago
Top hotspot
4-HWWF
110 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 4-HWWF is the strongest visible hotspot with 110 appearances (110 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Fraternity Building Management (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
4-HWWF 110 110 0 2026-04-28 16:45:40
WBR5-R 4 4 0 2026-04-28 08:26:58
DAYP-G 1 1 0 2026-04-25 13:32:31
YMJG-4 1 1 0 2026-04-25 13:03:42
4GYV-Q 1 1 0 2026-04-25 11:44:10

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Fraternity Building Management Fraternity. 79
Fuxi Legion Fraternity. 25
Special law enforcement department Fraternity. 2
My Little Pony. Fraternity. 1
Dreddit Test Alliance Please Ignore 1
Chaos arbiter Fraternity. 1
Yamagata Syndicate Insidious. 1
Arknights. Fraternity. 1
SARD Industrial Manufacturing Group Fraternity. 1
Marauders Associated Synergy of Steel 1

Victim hulls

Hull Events
Mobile Large Warp Disruptor II 25
Amarr Shuttle 21
Caldari Shuttle 19
Gallente Shuttle 16
Minmatar Shuttle 10
Sabre 3
Algos 2
Hyena 2
Heron 2
Rifter 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.