Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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xXxDIZELxXx

Appearances
21
Visible killmail appearances
Kills
21
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-19 11:30:10
10d ago
Top hotspot
Shakasi
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Shakasi is the strongest visible hotspot with 5 appearances (5 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Reaims Corporation.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Shakasi 5 5 0 2026-02-20 12:37:46
Van 4 4 0 2026-04-19 11:30:10
Zayi 4 4 0 2026-02-15 04:51:48
Gallusiene 2 2 0 2026-01-16 03:06:22
Khnar 2 2 0 2025-12-28 03:47:15
Gonditsa 1 1 0 2026-01-25 08:51:55
IVP-KA 1 1 0 2025-12-28 04:45:53
Maseera 1 1 0 2025-12-23 11:37:42
Latari 1 1 0 2025-12-14 03:37:47

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Reaims Corporation 2
Republic University 2
Science and Trade Institute 1
1-800 Space Maids 1
Republic Military School 1
Tyrfing and Co. 1
Inglourious Enterprises LTD Pillars of Liberty 1
Goat to Go The Initiative. 1
Never gugugu 1
STEV corp 1

Victim hulls

Hull Events
Venture 6
Mobile Micro Jump Unit 4
'Packrat' Mobile Tractor Unit 2
Prospect 2
Astero 1
Harbinger 1
Omen Navy Issue 1
Retriever 1
Covetor 1
Gnosis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.