Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Moralesiela Titanwood

Appearances
32
Visible killmail appearances
Kills
32
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
26
Distinct systems in window
Newest visible event
2026-02-26 04:10:52
2mo ago
Top hotspot
Slays
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Slays is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: DS Holding.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Slays 2 2 0 2026-01-04 05:22:03
Chantrousse 2 2 0 2025-12-20 17:01:15
Martha 2 2 0 2025-11-10 02:50:33
Gulfonodi 2 2 0 2025-10-28 01:57:26
Sosh 2 2 0 2025-10-21 01:25:30
Siyi 2 2 0 2025-10-17 02:06:14
Ivar 1 1 0 2026-02-26 04:10:52
Zaveral 1 1 0 2026-02-25 03:50:14
Lari 1 1 0 2026-02-16 01:40:30
Afivad 1 1 0 2026-02-16 00:51:35
Misha 1 1 0 2026-02-07 02:38:58
Misneden 1 1 0 2026-02-07 01:41:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
DS Holding 2
Dank Investment Strategies 2
Cat Cove 2
NE-TF Holdings 2
The Hand Of Parthos 2
Ingstad Industry Solutions 1
Spiry Space Capital 1
The Exiled Titans Weapons Of Mass Production. 1
Lazy Miners Union Holdings 1
TransGalaxy 1

Victim hulls

Hull Events
Athanor 19
Raitaru 8
Astrahus 3
Azbel 1
Bestower 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.