Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Seijou

Appearances
7
Visible killmail appearances
Kills
4
57.1% of appearances
Losses
3
42.9% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-28 12:43:14
13h ago
Top hotspot
B-9C24
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: B-9C24 is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Fraternity Building Management (Fraternity.).
Threat profile: Most common visible final-blow threat: Industrial Mining and Mayhem (Sigma Grindset).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
B-9C24 3 3 0 2026-04-28 12:43:14
K-IYNW 2 0 2 2025-09-07 01:22:09
KU5R-W 1 1 0 2026-04-25 08:29:58
SAH-AD 1 0 1 2025-09-07 00:07:04

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Fraternity Building Management Fraternity. 3
Special law enforcement department Fraternity. 1

Victim hulls

Hull Events
Orbital Skyhook 2
Ansiblex Jump Bridge 1
Vulture 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Industrial Mining and Mayhem Sigma Grindset 1
Arknights. Fraternity. 1
Un4seen Development Goonswarm Federation 1

Final-blow hulls

Hull Events
Kikimora 1
Barghest 1
Legion 1