Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Green Auscent

Appearances
12
Visible killmail appearances
Kills
12
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2025-08-24 01:25:43
8mo ago
Top hotspot
Reitsato
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Reitsato is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 23:00 UTC and stays active through roughly 01:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Reitsato 3 3 0 2025-08-23 23:59:17
Tama 3 3 0 2025-08-23 23:41:56
Rakapas 2 2 0 2025-08-24 00:32:07
Hysera 1 1 0 2025-08-24 01:25:43
Hasmijaala 1 1 0 2025-08-24 01:21:14
Mushikegi 1 1 0 2025-08-24 00:12:11
Okkamon 1 1 0 2025-08-24 00:07:21

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 2
Fried Okra Freight and Trade 2
SEXO 24.7 2
Castle in the Sky 1
Strategic Exploration and Development Corp Silent Company 1
Black Rabbits Black Rabbit. 1
Tech Builds The Initiative. 1
IllidariSoldier Corporation 1
Gurista Munition Logistics 1

Victim hulls

Hull Events
Thrasher Fleet Issue 2
Vexor Navy Issue 2
Exequror 2
Catalyst Navy Issue 1
Algos 1
Thrasher 1
Catalyst 1
Oracle 1
Merlin 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.