Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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BolekiLoleki

Appearances
4
Visible killmail appearances
Kills
3
75.0% of appearances
Losses
1
25.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-04 09:56:33
1mo ago
Top hotspot
MC6O-F
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: MC6O-F is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: Special law enforcement department (Fraternity.).
Threat profile: Most common visible final-blow threat: Barely Effective (Scumlords).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
MC6O-F 2 2 0 2026-03-04 09:56:33
4-HWWF 1 0 1 2025-12-25 20:57:37
WH-JCA 1 1 0 2025-12-21 19:13:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Special law enforcement department Fraternity. 2
NO PANIC GROUP Fraternity. 1

Victim hulls

Hull Events
Mobile Tractor Unit 1
Capsule 1
Vexor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Barely Effective Scumlords 1

Final-blow hulls

Hull Events
Flycatcher 1