Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

OceanPotion

Appearances
6
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
6
100.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2025-10-15 20:04:14
6mo ago
Top hotspot
U6D-9A
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: U6D-9A is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Violence is the Answer.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
U6D-9A 2 0 2 2025-10-15 20:04:14
Kurniainen 1 0 1 2025-10-01 18:15:21
Jita 1 0 1 2025-09-22 20:29:52
Choonka 1 0 1 2025-09-09 18:56:41
Colelie 1 0 1 2025-09-09 17:48:18

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Violence is the Answer 2
47 Commando 1
Imperial Academy 1
Knights Templars of the Holy Sanctum 1
We Break Things Novus Ordo. 1

Final-blow hulls

Hull Events
Thrasher Fleet Issue 1
Sabre 1
Thrasher 1
Coercer 1
Muninn 1
Vengeance 1