Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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BabyZaylin

Appearances
26
Visible killmail appearances
Kills
25
96.2% of appearances
Losses
1
3.8% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-02-18 14:11:48
2mo ago
Top hotspot
B3QP-K
21 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: B3QP-K is the strongest visible hotspot with 21 appearances (21 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Hollow United Garuda (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
B3QP-K 21 21 0 2026-02-11 13:21:00
VVD-O6 2 1 1 2026-02-18 14:11:48
HD-JVQ 2 2 0 2026-02-18 13:52:46
EOY-BG 1 1 0 2026-02-12 06:51:55

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 11
Sacred Templars Fraternity. 4
InFlames. Insidious. 2
RomFleet Fraternity. 2
Special law enforcement department Fraternity. 2
Squid Inc. Pandemic Legion 1
New Eden Light Point College Fraternity. 1
Fusion Enterprises Ltd Fraternity. 1
Deep Space Coalition Fraternity. 1

Victim hulls

Hull Events
Velator 9
Capsule 5
Metenox Moon Drill 3
Osprey 2
Mercenary Den 1
Catalyst Navy Issue 1
Praxis 1
Venture 1
Amarr Shuttle 1
Gallente Shuttle 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Hollow United Garuda Fraternity. 1

Final-blow hulls

Hull Events
Retribution 1