Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Bara00

Appearances
8
Visible killmail appearances
Kills
5
62.5% of appearances
Losses
3
37.5% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-05-01 20:24:36
1d ago
Top hotspot
J140642
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J140642 is the strongest visible hotspot with 5 appearances (2 kills / 3 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Space Silent Harbor.
Threat profile: Most common visible final-blow threat: Les deux mousquetaires.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J140642 5 2 3 2026-05-01 20:24:36
J100937 2 2 0 2025-11-28 17:44:37
J101551 1 1 0 2025-11-27 17:15:31

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Space Silent Harbor 2
ATAKA academy R A I D E R S academy 1
Anglo-American Holding 1
High-Grade GamePlay R A I D E R S 1

Victim hulls

Hull Events
Astrahus 2
Venture 1
Gallente Shuttle 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Les deux mousquetaires 2
THE Keyboard COMMANDOS 1

Final-blow hulls

Hull Events
Orthrus 1
Loki 1
Muninn 1