Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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oozero-three

Appearances
9
Visible killmail appearances
Kills
3
33.3% of appearances
Losses
6
66.7% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-25 21:08:53
2d ago
Top hotspot
FDZ4-A
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: FDZ4-A is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Into the Ether (Out of the Blue.).
Threat profile: Most common visible final-blow threat: Into the Ether (Out of the Blue.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
FDZ4-A 2 0 2 2026-04-25 21:08:53
8-WYQZ 2 0 2 2025-11-15 19:15:31
EA-HSA 2 0 2 2025-10-14 23:25:45
I-NGI8 2 2 0 2025-09-21 22:48:50
H-5GUI 1 1 0 2026-04-25 13:42:30

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Into the Ether Out of the Blue. 2
Chi Gua Fraternity. 1

Victim hulls

Hull Events
Machariel 2
Retribution 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Into the Ether Out of the Blue. 2
Marauders Associated Synergy of Steel 1
Form de Baguette Synergy of Steel 1
My Little Hyenas Rusty Hyenas Clan 1
Adeptus Mechanicus Coalition 1

Final-blow hulls

Hull Events
Thrasher Fleet Issue 2
Machariel 2
Rupture 2