Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

2025 Lincoln Navigator

Appearances
36
Visible killmail appearances
Kills
36
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-22 02:49:16
1mo ago
Top hotspot
J124722
26 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J124722 is the strongest visible hotspot with 26 appearances (26 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Black Powder Ballistics (Hole Control).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J124722 26 26 0 2025-10-29 02:01:29
J164621 4 4 0 2026-03-22 02:49:16
D-FVI7 3 3 0 2025-10-24 07:13:33
J100425 1 1 0 2025-10-24 01:27:08
J115405 1 1 0 2025-10-23 01:14:18
J151200 1 1 0 2025-10-14 20:07:50

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Black Powder Ballistics Hole Control 6
Federal Navy Academy 5
Make-EVE-Great-Again NO NEED LOOSE FACE 5
New House of Flanders 3
The Unspoken Ones Rolled Out. 2
Dark Venture Corporation Kitchen Sinkhole 2
Room for Improvement Good Sax 2
Ichinumib's Space Force Milition Holy Gneiss Empire 2
Wandering Dreams 1
Blood Solution Hummus and Falafel 1

Victim hulls

Hull Events
Caldari Shuttle 5
Gallente Shuttle 4
Amarr Shuttle 3
Minmatar Shuttle 3
Phoenix Navy Issue 2
Nighthawk 2
Squall 1
Moros Navy Issue 1
Praxis 1
Vedmak 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.