Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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BAN GUN IlIlIlIlIlII

Appearances
85
Visible killmail appearances
Kills
85
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-02-24 15:18:17
2mo ago
Top hotspot
A-BO4V
69 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: A-BO4V is the strongest visible hotspot with 69 appearances (69 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: ChuangShi (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
A-BO4V 69 69 0 2026-02-24 08:09:31
K-6K16 9 9 0 2026-02-03 08:02:41
1DH-SX 6 6 0 2026-02-13 12:47:29
T8T-RA 1 1 0 2026-02-24 15:18:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ChuangShi Fraternity. 11
ChuangShi Wings Freedom. 7
Free Space Tech Banderlogs Alliance 6
Special Assault Unit Synergy of Steel 5
Space Colony Synergy of Steel 5
Dawn's LightP Dawn's Light 5
Marauders Associated Synergy of Steel 4
The Shadow Scorpions 2.0 Synergy of Steel 4
Mining Industry Exile Foundation Synergy of Steel 3
Sons of Black Rise Siege Green. 3

Victim hulls

Hull Events
Zirnitra 31
Revelation Navy Issue 22
Revelation 16
Moros 3
Phoenix Navy Issue 2
Moros Navy Issue 2
Minokawa 2
Phoenix 2
Bane 1
Fortizar 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.