Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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qiaokelinoda5

Appearances
7
Visible killmail appearances
Kills
2
28.6% of appearances
Losses
5
71.4% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-18 11:25:06
13d ago
Top hotspot
0-O2UT
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 0-O2UT is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 10:00 UTC and stays active through roughly 12:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
0-O2UT 2 0 2 2026-04-15 10:46:47
B3QP-K 1 0 1 2026-04-18 11:25:06
G9D-XW 1 0 1 2026-04-15 13:07:20
T-ZWA1 1 1 0 2026-03-10 13:52:15
ZA0L-U 1 1 0 2026-03-03 09:33:10
HE-V4V 1 0 1 2026-02-26 14:14:35

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 1
Gangue hill Fraternity. 1

Victim hulls

Hull Events
Mobile Tractor Unit 1
Wolf 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 2
State War Academy 2
Guristas 1

Final-blow hulls

Hull Events
Pacifier 2
Dire Pithum Eraser 1
Guristas Terrorist 1
Tower Sentry Guristas III 1