Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Surprise A Super

Appearances
6
Visible killmail appearances
Kills
6
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-05-03 17:02:38
10h ago
Top hotspot
39-DGG
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 39-DGG is the strongest visible hotspot with 4 appearances (4 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Systems High Guard (Tactical Narcotics Team).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
39-DGG 4 4 0 2026-02-08 01:56:46
D7-ZAC 2 2 0 2026-05-03 17:02:38

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Systems High Guard Tactical Narcotics Team 3
GoonWaffe Goonswarm Federation 2
Backwater Redux Tactical Narcotics Team 1

Victim hulls

Hull Events
Thrasher 4
Vagabond 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.