Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Mad Exterminator

Appearances
40
Visible killmail appearances
Kills
40
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
15
Distinct systems in window
Newest visible event
2026-04-19 01:09:36
10d ago
Top hotspot
Deven
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Deven is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Federal Defense Union.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Deven 9 9 0 2026-04-11 23:27:02
Reschard 5 5 0 2026-04-19 00:29:06
Esesier 4 4 0 2026-04-19 00:04:09
Abune 3 3 0 2026-04-18 23:52:01
Nagamanen 3 3 0 2026-04-18 23:27:16
Hysera 2 2 0 2026-04-19 01:09:36
Mercomesier 2 2 0 2026-04-19 00:32:47
Arderonne 2 2 0 2026-04-19 00:12:52
Sujarento 2 2 0 2026-04-12 00:42:56
Athounon 2 2 0 2026-04-12 00:27:39
Aldranette 2 2 0 2026-04-11 23:56:11
Alparena 1 1 0 2026-04-19 00:21:07

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Federal Defense Union 11
Black Rabbits Black Rabbit. 4
Brave Empire Inc. Brave United 4
Kautsuo Corp. 4
Ign1tion 2
Clandestine Vector 2
Watch Eagle Academy 2
BoneSquad 2
Via Per Bellum 2
Sovetsky Soyuz 1

Victim hulls

Hull Events
Algos 13
Capsule 8
Cormorant 3
Catalyst Navy Issue 2
Vexor 2
Exequror Navy Issue 1
Osprey Navy Issue 1
Flycatcher 1
Stabber Fleet Issue 1
Catalyst 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.