Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Vohann Bezrodnyi

Appearances
254
Visible killmail appearances
Kills
254
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-01-15 17:15:08
3mo ago
Top hotspot
J144636
201 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J144636 is the strongest visible hotspot with 201 appearances (201 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Scan Stakan (HOLD MY PROBS).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J144636 201 201 0 2025-09-07 21:10:25
J150137 32 32 0 2025-08-22 21:02:35
J123432 7 7 0 2025-09-18 18:45:30
J160941 6 6 0 2025-09-07 06:29:55
J151838 3 3 0 2025-09-18 17:30:28
Chelien 2 2 0 2026-01-15 17:15:08
J170809 2 2 0 2025-09-18 17:12:35
J235408 1 1 0 2026-01-15 17:09:08

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Scan Stakan HOLD MY PROBS 127
The Time Big Green Fly 49
HomeSphere STAKAN UNIVERSE 16
Altar of Tsukuyomi Sportmodel 13
Altar of Boreas THE RUSSIA 8
Outfit 418 Blue Loot Not Included 7
Dark Venture Corporation Kitchen Sinkhole 6
School of Applied Knowledge 5
Hard Knocks Inc. Hard Knocks Citizens 3
The TIme Immovables STAKAN UNIVERSE 3

Victim hulls

Hull Events
Venture 43
Merlin 31
Thrasher 23
Raven 19
Imicus 17
Heron 16
Maulus 14
Raitaru 6
Metenox Moon Drill 4
Athanor 4

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.