Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Youshi Yohimoto

Appearances
34
Visible killmail appearances
Kills
34
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2025-10-05 10:59:10
7mo ago
Top hotspot
Y-MPWL
21 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y-MPWL is the strongest visible hotspot with 21 appearances (21 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: Absolute Order XI (Absolute Will).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y-MPWL 21 21 0 2025-08-24 22:48:12
Jayneleb 3 3 0 2025-10-05 10:59:10
Gultratren 2 2 0 2025-08-30 10:41:53
Faspera 2 2 0 2025-08-12 16:41:58

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Absolute Order XI Absolute Will 10
Absolute Order XVIII Absolute Will 5
Nemesis Logistics Goonswarm Federation 3
Silver Fog Dragon Ride Dragon Riders Legion 2
University of Caille 2
Brave Newbies Inc. Brave Collective 2
The Severed Nation 1
Zeta Reticuli Blackpill Alliance Absolute Glory 1
Absolute Order II Absolute Honor 1
One Risky Click Snuffed Out 1

Victim hulls

Hull Events
Ferox 6
Capsule 6
Amarr Shuttle 3
Standup Satyr I 2
Standup Ametat II 2
Phoenix 2
Ferox Navy Issue 1
Mobile Cynosural Beacon 1
Standup Siren I 1
Minokawa 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.