Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Inmate 42981-7

Appearances
33
Visible killmail appearances
Kills
33
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-25 16:36:42
6d ago
Top hotspot
P3EN-E
22 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: P3EN-E is the strongest visible hotspot with 22 appearances (22 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
P3EN-E 22 22 0 2026-04-25 13:38:12
4GYV-Q 3 3 0 2026-04-25 14:07:09
HD-JVQ 3 3 0 2026-01-15 02:19:52
4-HWWF 2 2 0 2026-04-25 16:36:42
G-M4I8 1 1 0 2026-02-12 02:03:55
B-9C24 1 1 0 2026-01-29 02:47:44
D2-HOS 1 1 0 2026-01-29 02:31:14

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 4
Barely Satiskhactory Goonswarm Federation 3
Echelon Research Goonswarm Federation 3
WORLDSTAR HIPHOP Brotherhood of Spacers 3
Brave Operations - Lollipop Division Brave Collective 1
Suspicious Intentions Goonswarm Federation 1
GoonWaffe Goonswarm Federation 1
Ethereal Morality The Initiative. 1
PulaleeroyBr Incursions Brave United 1
Kriegsmarinewerft Goonswarm Federation 1

Victim hulls

Hull Events
Vexor 26
Corporate Hangar Array 2
Azbel 1
Raven Navy Issue 1
Occator 1
Customs Office 1
Armageddon 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.