Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| B-9C24 | 8 | 8 | 0 |
2026-04-28 12:46:18 9h ago
|
| 4-HWWF | 4 | 3 | 1 |
2026-04-28 10:49:59 10h ago
|
| KU5R-W | 1 | 1 | 0 |
2026-04-25 08:29:58 3d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Fraternity Building Management | Fraternity. | 2 |
| KheshigFleet | Fraternity. | 2 |
| Special law enforcement department | Fraternity. | 2 |
| Attack On CALDARI | Fraternity. | 1 |
| Knights of the Silver Eagle | Fraternity. | 1 |
| The Northerners | Fraternity. | 1 |
| Comprehensive sales | Fraternity Auxiliary | 1 |
| Marauders Associated | Synergy of Steel | 1 |
| Chaos arbiter | Fraternity. | 1 |
| Hull | Events |
|---|---|
| Rokh | 5 |
| Maelstrom | 3 |
| Orbital Skyhook | 2 |
| Vulture | 1 |
| Avatar | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Special law enforcement department | Fraternity. | 1 |
| Hull | Events |
|---|---|
| Hecate | 1 |