Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Enterprise Tadaruwa

Appearances
140
Visible killmail appearances
Kills
140
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
11
Distinct systems in window
Newest visible event
2026-04-27 14:01:47
1d ago
Top hotspot
4-HWWF
113 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 4-HWWF is the strongest visible hotspot with 113 appearances (113 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 06:00 UTC and stays active through roughly 08:59 UTC.
Target profile: Most common visible victim entity: Legion Ascending (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
4-HWWF 113 113 0 2026-04-26 07:35:00
D2-HOS 14 14 0 2026-04-27 14:01:47
PX5-LR 3 3 0 2026-04-27 12:09:23
9-GBPD 2 2 0 2026-04-27 11:50:45
H-5GUI 2 2 0 2026-04-24 15:21:08
RQH-MY 1 1 0 2026-04-27 13:37:22
E9KD-N 1 1 0 2026-04-27 13:05:02
C2X-M5 1 1 0 2026-04-27 12:23:34
A3-RQ3 1 1 0 2026-04-27 11:55:08
B-9C24 1 1 0 2026-04-26 12:18:39
P3EN-E 1 1 0 2026-04-25 13:03:45

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Legion Ascending Fraternity. 60
Fuxi Legion Fraternity. 27
Special law enforcement department Fraternity. 10
Sniggerdly Pandemic Legion 8
420 Enterprises. The Initiative. 3
A Blessed Bean The Initiative. 3
Perfusus Sanguine The Initiative. 2
Siromanci The Initiative. 2
4S Corporation The Initiative. 2
Jolly Dodgers Rogering Codgers Tactical Narcotics Team 1

Victim hulls

Hull Events
Mobile Small Warp Disruptor I 32
Mobile Large Warp Disruptor II 28
Mobile Large Warp Disruptor I 27
Mobile Medium Warp Disruptor I 19
Rokh 12
Kikimora 5
Scalpel 3
Svipul 3
Kirin 1
Jackdaw 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.