Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Nerala Todako

Appearances
28
Visible killmail appearances
Kills
28
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-28 14:57:37
11h ago
Top hotspot
4-HWWF
13 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 4-HWWF is the strongest visible hotspot with 13 appearances (13 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Peoples Liberation Army (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
4-HWWF 13 13 0 2026-04-28 14:57:37
P3EN-E 10 10 0 2026-04-25 13:24:45
4GYV-Q 2 2 0 2026-04-25 13:51:47
WBR5-R 2 2 0 2026-04-25 12:03:10
PM-DWE 1 1 0 2026-04-25 11:47:40

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Peoples Liberation Army Goonswarm Federation 3
KarmaFleet Goonswarm Federation 2
Asteroid Farm Unlimited Goonswarm Federation 2
Echelon Research Goonswarm Federation 2
E N I G M A The Initiative. 1
Zebra Corp Goonswarm Federation 1
Baba Yagas The Initiative. 1
Shocky Industries Ltd. Goonswarm Federation 1
Balkan Kings Goonswarm Federation 1
Monkey Attack Squad Goonswarm Federation 1

Victim hulls

Hull Events
Vexor 16
Purifier 3
Muninn 3
Monitor 1
Svipul 1
Manticore 1
Arazu 1
Retribution 1
Crusader 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.