Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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IIPIIoIIZII

Appearances
9
Visible killmail appearances
Kills
9
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-27 17:48:20
19h ago
Top hotspot
Irmalin
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Irmalin is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Guns-R-Us Procurement Division (Weapons of Mass Logistics).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Irmalin 2 2 0 2026-04-27 17:48:20
Claini 2 2 0 2026-04-26 12:36:57
Ashmarir 2 2 0 2026-04-26 11:40:38
Sassecho 1 1 0 2026-04-27 17:17:10
Zephan 1 1 0 2026-04-27 17:08:44
Nahrneder 1 1 0 2026-04-25 07:16:50

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Guns-R-Us Procurement Division Weapons of Mass Logistics 2
Safety Set To Red Train Wreck. 1
Bad Brothers 1
Astral Projection Inc. Can i bring my Drake... 1
Sebiestor Tribe 1
Aliastra 1
Center for Advanced Studies 1
Republic Military School 1

Victim hulls

Hull Events
Occator 2
Loki 1
Hel 1
Eos 1
Nightmare 1
Arazu 1
Oracle 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.