Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Naughty 9

Appearances
9
Visible killmail appearances
Kills
6
66.7% of appearances
Losses
3
33.3% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-01 10:21:19
18h ago
Top hotspot
Eszur
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Eszur is the strongest visible hotspot with 5 appearances (3 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 10:00 UTC and stays active through roughly 12:59 UTC.
Target profile: Most common visible victim entity: Plants Vs Zombies.
Threat profile: Most common visible final-blow threat: The Intrinsic Ones.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Eszur 5 3 2 2026-04-01 10:09:16
Siseide 2 2 0 2026-03-29 06:25:23
Lantorn 1 0 1 2026-04-01 10:21:19
Ezzara 1 1 0 2026-03-30 07:54:35

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Plants Vs Zombies 2
24th Imperial Crusade 1
Tribal Liberation Force 1
Infinite Point The Initiative. 1
Arquebus Co. The Ravens' Nest 1

Victim hulls

Hull Events
Coercer 2
Mobile Cynosural Beacon 1
Capsule 1
Incursus 1
Tristan 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
The Intrinsic Ones 1
geshftjesgjj 1
Di-Tron Heavy Industries OnlyFleets. 1

Final-blow hulls

Hull Events
Catalyst Navy Issue 1
Thrasher Fleet Issue 1
Caldari Navy Hookbill 1