Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
5
Visible killmail appearances
Kills
1
20.0% of appearances
Losses
4
80.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-05-03 03:45:13
1d ago
Top hotspot
MVUO-F
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: MVUO-F is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: The Forsakened Few (We Forsakened Few).
Threat profile: Most common visible final-blow threat: The Forsakened Few (We Forsakened Few).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
MVUO-F 3 1 2 2026-05-03 03:45:13
B32-14 1 0 1 2026-05-02 16:32:56
KCT-0A 1 0 1 2026-05-01 12:52:36

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Forsakened Few We Forsakened Few 1

Victim hulls

Hull Events
Bantam 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
The Forsakened Few We Forsakened Few 2
Serpentis Corporation 1
Vigilant Tyrannos 1

Final-blow hulls

Hull Events
Drifter Battleship 1
Serpentis High Admiral 1
Claw 1
Raptor 1