Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
6
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
6
100.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-25 01:54:31
3d ago
Top hotspot
UF-KKH
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: UF-KKH is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Room for Improvement (Good Sax).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
UF-KKH 2 0 2 2026-04-25 01:54:31
J5NU-K 2 0 2 2026-04-24 18:00:25
J124219 2 0 2 2026-04-22 19:40:03

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Room for Improvement Good Sax 2
Dark Wormhole Industry 2
One Men Orchestra Stain Neurodiverse Democracy 2

Final-blow hulls

Hull Events
Proteus 2
Jackdaw 1
Svipul 1
Widow 1
Redeemer 1