Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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ironhatchet

Appearances
48
Visible killmail appearances
Kills
48
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-04 20:37:23
1d ago
Top hotspot
K42-IE
21 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: K42-IE is the strongest visible hotspot with 21 appearances (21 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Dreddit (Test Alliance Please Ignore).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
K42-IE 21 21 0 2026-04-04 20:34:35
7D-0SQ 21 21 0 2026-04-03 15:42:45
VSJ-PP 2 2 0 2026-04-04 20:37:23
KU5R-W 2 2 0 2026-04-04 13:12:58
RORZ-H 1 1 0 2026-04-04 13:23:28
RD-G2R 1 1 0 2026-04-03 19:24:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Dreddit Test Alliance Please Ignore 5
Clown Swords. Fraternity. 3
Stardust-Guardian Fraternity. 2
Fusion Enterprises Ltd Fraternity. 2
Light Spot Poacher Fraternity. 2
Arknights. Fraternity. 2
The Northerners Fraternity. 2
Gladiators of Rage Fraternity. 2
KillTronic Test Alliance Please Ignore 1
Orbital Watch Fraternity. 1

Victim hulls

Hull Events
Zealot 11
Muninn 7
Huginn 7
Damnation 2
Sabre 2
Guardian 2
Exequror 2
Stork 1
Svipul 1
Claymore 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.