Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Doughboy61

Appearances
6
Visible killmail appearances
Kills
4
66.7% of appearances
Losses
2
33.3% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-31 00:59:43
2d ago
Top hotspot
Sujarento
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sujarento is the strongest visible hotspot with 2 appearances (1 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: Uncle Touchie's Fun House.
Threat profile: Most common visible final-blow threat: Victory or Whatever (Nourv Gate Security Commission).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sujarento 2 1 1 2026-03-27 18:58:50
J114306 1 1 0 2026-03-31 00:59:43
J124224 1 1 0 2026-03-30 02:28:56
Nagamanen 1 1 0 2026-03-27 18:50:31
Tama 1 0 1 2026-03-27 17:52:36

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Uncle Touchie's Fun House 1
Blood Corsairs The Sanguine Covenant 1
Dudes of Anarchy-Bathrobe Original Dudes 1
asdf corporation 1

Victim hulls

Hull Events
Coercer Navy Issue 1
Astrahus 1
Stabber Fleet Issue 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Victory or Whatever Nourv Gate Security Commission 1
Serenity Land 1

Final-blow hulls

Hull Events
Osprey Navy Issue 1
Vigilant 1