Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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erisnsiath

Appearances
6
Visible killmail appearances
Kills
2
33.3% of appearances
Losses
4
66.7% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-31 21:59:44
3d ago
Top hotspot
BOZ1-O
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: BOZ1-O is the strongest visible hotspot with 4 appearances (2 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Dimensional Rift Marauders (Rainbow Dash Alliance).
Threat profile: Most common visible final-blow threat: Death's Merry Tricksters (Pillars of Liberty).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
BOZ1-O 4 2 2 2026-03-31 21:59:44
L-FM3P 2 0 2 2026-03-30 17:30:49

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Dimensional Rift Marauders Rainbow Dash Alliance 1
Fukin' Hippies 1

Victim hulls

Hull Events
Confessor 1
Muninn 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Death's Merry Tricksters Pillars of Liberty 2
Dimensional Rift Marauders Rainbow Dash Alliance 2

Final-blow hulls

Hull Events
Tengu 2
Nightmare 2