Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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KOT I

Appearances
37
Visible killmail appearances
Kills
37
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-27 20:47:23
20h ago
Top hotspot
SY-OLX
23 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: SY-OLX is the strongest visible hotspot with 23 appearances (23 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Lazerhawks (L A Z E R H A W K S).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
SY-OLX 23 23 0 2026-04-21 19:59:39
5V-Q1R 4 4 0 2026-04-25 15:44:48
C6CG-W 3 3 0 2026-04-27 19:21:23
MS-RXH 3 3 0 2026-04-25 15:39:11
U-3FKL 3 3 0 2026-04-25 15:24:36
Y4B-BQ 1 1 0 2026-04-27 20:47:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Lazerhawks L A Z E R H A W K S 6
Solidified Encounter Brotherhood of Spacers 6
Incognito Mode Brotherhood of Spacers 4
CAT ADMIN Super Miao 2
The High Ground. Brotherhood of Spacers 2
Outback Steakhouse of Pancakes Snuffed Out 2
Blood Alcohol Content Shadow Cartel 2
Nether Guards Brotherhood of Spacers 2
Never Stop Sparkling Brotherhood of Spacers 2
WORLDSTAR HIPHOP Brotherhood of Spacers 1

Victim hulls

Hull Events
Capsule 11
Sabre 6
Flycatcher 2
Sigil 2
Capsule - Genolution 'Auroral' 197-variant 1
Claymore 1
Omen Navy Issue 1
Scimitar 1
Pilgrim 1
Falcon 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.