Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Vlad Cetes

Appearances
99
Visible killmail appearances
Kills
99
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-25 14:10:41
3d ago
Top hotspot
6Y-WRK
54 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 6Y-WRK is the strongest visible hotspot with 54 appearances (54 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Brave Newbies Inc. (Brave Collective).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
6Y-WRK 54 54 0 2026-04-25 13:56:49
0R-F2F 14 14 0 2026-04-25 14:10:41
A3-RQ3 13 13 0 2026-04-25 13:37:57
4-HWWF 6 6 0 2026-04-23 23:09:56
5T-KM3 5 5 0 2026-04-25 14:01:16
PX5-LR 4 4 0 2026-04-25 13:39:17
FS-RFL 3 3 0 2026-04-21 21:40:49

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Brave Newbies Inc. Brave Collective 22
Family Guy. Deepwater Hooligans 6
STK Commercial The Initiative. 6
Zhuque squad Invidia Gloriae Comes 6
Knight of Zero Ultra Out of the Blue. 4
Dusk dreadnought. Dracarys. 4
Galactic Deep Space Industries Brave Collective 3
Shadow Legion X Seriously Suspicious 3
PulaLeeroy Br Brave Collective 3
Virtus Crusade Brave Collective 3

Victim hulls

Hull Events
Raven 44
Vexor 7
Caldari Control Tower Small 5
Sacrilege 5
Guardian 5
Retribution 4
Typhoon 4
Maelstrom 3
Basilisk 3
Augoror Navy Issue 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.