Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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ZeraTul Talan

Appearances
98
Visible killmail appearances
Kills
98
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-28 16:05:58
15h ago
Top hotspot
B-9C24
46 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: B-9C24 is the strongest visible hotspot with 46 appearances (46 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 12:00 UTC and stays active through roughly 14:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
B-9C24 46 46 0 2026-04-28 12:34:29
YMJG-4 27 27 0 2026-04-28 16:05:58
D2-HOS 11 11 0 2026-04-27 14:03:22
9-GBPD 5 5 0 2026-04-27 11:52:14
PX5-LR 4 4 0 2026-04-27 12:10:50
A3-RQ3 2 2 0 2026-04-27 11:55:08
RQH-MY 1 1 0 2026-04-27 13:37:22
E9KD-N 1 1 0 2026-04-27 13:05:02
C2X-M5 1 1 0 2026-04-27 12:23:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 6
A Blessed Bean The Initiative. 4
4S Corporation The Initiative. 4
Worthless Carebears The Initiative. 4
Siromanci The Initiative. 3
Ceptacemia The Initiative. 3
Ascendance Goonswarm Federation 3
No.Mercy Triumvirate. 3
Helgast Militarum The Initiative. 2
Baba Yagas The Initiative. 2

Victim hulls

Hull Events
Eagle 18
Raven 12
Rokh 9
Vexor 7
Crusader 5
Scalpel 4
Svipul 4
Barghest 4
Capsule 4
Flycatcher 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.