Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| D-W7F0 | 4 | 4 | 0 |
2026-02-14 16:25:51 2mo ago
|
| AJI-MA | 4 | 4 | 0 |
2026-02-14 15:32:40 2mo ago
|
| 1DH-SX | 2 | 2 | 0 |
2026-02-14 17:47:16 2mo ago
|
| JP4-AA | 2 | 2 | 0 |
2026-02-14 16:22:45 2mo ago
|
| QX-LIJ | 2 | 2 | 0 |
2026-02-14 16:13:00 2mo ago
|
| T5ZI-S | 2 | 2 | 0 |
2026-02-14 15:53:49 2mo ago
|
| HM-XR2 | 1 | 1 | 0 |
2026-02-14 17:30:25 2mo ago
|
| I-E3TG | 1 | 1 | 0 |
2026-02-14 16:41:03 2mo ago
|
| M2-XFE | 1 | 1 | 0 |
2026-02-14 16:38:46 2mo ago
|
| KEE-N6 | 1 | 1 | 0 |
2026-02-14 16:31:21 2mo ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Cosmic-Wanderers | The Initiative. | 6 |
| Republic Military School | — | 3 |
| ChuangShi | — | 2 |
| Longhaul Jump Solutions | The Initiative. | 2 |
| Cherry Defence Shipyards | The Initiative. | 2 |
| Game of Drones | The Initiative. | 2 |
| Soul Machines | The Initiative. | 2 |
| Kinship | The Initiative. | 1 |
| Hull | Events |
|---|---|
| Capsule | 8 |
| Ishtar | 2 |
| Metamorphosis | 1 |
| Ferox Navy Issue | 1 |
| Mobile Small Warp Disruptor II | 1 |
| Hurricane | 1 |
| Raven Navy Issue | 1 |
| Caldari Navy Hookbill | 1 |
| Viator | 1 |
| Retribution | 1 |
What most often lands the final blow when this entity loses in the selected window.