Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Jumping Candy

Appearances
8
Visible killmail appearances
Kills
4
50.0% of appearances
Losses
4
50.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-19 02:11:49
10d ago
Top hotspot
Arderonne
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Arderonne is the strongest visible hotspot with 5 appearances (3 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Outfit 418 (Blue Loot Not Included).
Threat profile: Most common visible final-blow threat: Sheriff. (United Caldari Space Command.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Arderonne 5 3 2 2026-04-19 02:11:49
Mercomesier 1 1 0 2026-04-18 05:27:51
Athounon 1 0 1 2026-04-18 05:19:08
MHC-R3 1 0 1 2026-04-15 16:35:47

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Outfit 418 Blue Loot Not Included 1
KARNAGE 1
Sheriff. United Caldari Space Command. 1
CSDF 1

Victim hulls

Hull Events
Golem 1
Federation Navy Comet 1
Falcon 1
Punisher 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Sheriff. United Caldari Space Command. 2
Fourth District Sentinels The Caldari Fourth District 1
Universal Fleet Operations 1

Final-blow hulls

Hull Events
Harbinger Navy Issue 1
Golem 1
Flycatcher 1
Cerberus 1