Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Unreal Engine 5

Appearances
12
Visible killmail appearances
Kills
4
33.3% of appearances
Losses
8
66.7% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-04-14 04:49:38
14d ago
Top hotspot
Uttindar
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Uttindar is the strongest visible hotspot with 9 appearances (2 kills / 7 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Knights of Hek.
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Uttindar 9 2 7 2026-04-14 04:49:38
Hek 3 2 1 2026-04-13 22:04:15

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Knights of Hek 2
Federal Navy Academy 1
Brizzen Empire Institute 1

Victim hulls

Hull Events
Velator 2
Iteron Mark V 1
Mammoth 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 5
CONCORD 2
Pator Tech School 1

Final-blow hulls

Hull Events
Minmatar Sentry Gun 5
Concord POLICE Captain 2
Rifter 1