Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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CBeTka Pipetka

Appearances
70
Visible killmail appearances
Kills
70
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-26 21:09:14
2d ago
Top hotspot
Mahtista
28 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Mahtista is the strongest visible hotspot with 28 appearances (28 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Brave Empire Holdings.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Mahtista 28 28 0 2026-03-30 22:04:17
Keberz 17 17 0 2026-04-17 17:44:24
Rayl 15 15 0 2026-04-05 04:26:50
Boillair 4 4 0 2026-03-15 18:10:32
Mitsolen 2 2 0 2026-03-30 22:17:06
Talidal 1 1 0 2026-04-26 21:09:14
Jita 1 1 0 2026-03-30 22:24:45
Tuomuta 1 1 0 2026-03-05 17:59:14
Pulin 1 1 0 2026-02-14 17:01:55

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Brave Empire Holdings 15
Brave Newbies Inc. Brave Collective 13
8 Sins of Man Stray Dogs. 8
Spectral Syndicate Stray Dogs. 6
Purple Void Holdings Corporation 4
Duty. Brave Collective 3
Monitor Inc. Brave Collective 2
Rational Chaos Inc. Brave Collective 2
Virtus Crusade Brave Collective 2
Brave Operations - Lollipop Division Brave Collective 1

Victim hulls

Hull Events
Athanor 19
Guardian 12
Scorpion 6
Tempest 5
Retribution 3
Raitaru 2
Vigil 2
Customs Office 2
Blackbird 2
Babaroga 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.