Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Hikanta Tyrannos

Appearances
90
Visible killmail appearances
Kills
90
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-27 10:41:03
1d ago
Top hotspot
J164710
26 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J164710 is the strongest visible hotspot with 26 appearances (26 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Peoples Liberation Army (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J164710 26 26 0 2026-04-27 10:41:03
J174618 18 18 0 2026-04-21 14:46:43
J200727 16 16 0 2026-04-19 07:13:33
J110145 15 15 0 2026-04-22 02:04:57
J055520 15 15 0 2026-04-17 14:31:52

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Peoples Liberation Army Goonswarm Federation 9
Kun-Lun Goonswarm Federation 7
Brave Newbies Inc. Brave Collective 6
Ascendance Goonswarm Federation 5
Scan Stakan HOLD MY PROBS 4
Chaos arbiter Fraternity. 3
Cosmic-Wanderers The Initiative. 3
AEGIS DEFENSE COALITION Pillars of Liberty 2
Descendants of Shen Nong Fraternity. 2
Duty. Brave Collective 2

Victim hulls

Hull Events
Sigil 18
Svipul 4
Astero 3
Exequror Navy Issue 3
Amarr Shuttle 3
Megathron 3
Heron 3
Ibis 3
Metamorphosis 2
Praxis 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.