Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Andre Hungryforabigtaste TheGiant

Appearances
71
Visible killmail appearances
Kills
71
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-04-14 01:59:40
15d ago
Top hotspot
Pertnineere
59 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Pertnineere is the strongest visible hotspot with 59 appearances (59 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: ARC Security (I Showed You My Probes... Please Respond...).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Pertnineere 59 59 0 2026-04-14 01:59:40
97X-CH 12 12 0 2026-03-26 02:35:47

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ARC Security I Showed You My Probes... Please Respond... 29
The Tea Appreciation Society 2
The Green Cross The Curatores Veritatis Auxiliary 2
Chaos arbiter Fraternity. 2
Kenshin Industries. Kenshin Shogunate. 2
EVE University Ivy League 2
Absolute Order XVI Absolute Honor 2
New Eden Corporation 1488435599 SONS of BANE 2
Imperial Academy 2
Cogwerks Co. Keys Network 2

Victim hulls

Hull Events
Capsule 48
Gallente Shuttle 6
Caldari Shuttle 6
Amarr Shuttle 5
Minmatar Shuttle 3
Apotheosis 2
Capsule - Genolution 'Auroral' 197-variant 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.