Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Anastasiya Lisovskaya

Appearances
522
Visible killmail appearances
Kills
522
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-28 09:58:47
2h ago
Top hotspot
QSM-LM
300 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: QSM-LM is the strongest visible hotspot with 300 appearances (300 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Brave Newbies Inc. (Brave Collective).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
QSM-LM 300 300 0 2026-04-09 08:53:13
OEY-OR 136 136 0 2026-04-28 09:58:47
36N-HZ 86 86 0 2026-04-07 08:55:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Brave Newbies Inc. Brave Collective 40
KarmaFleet Goonswarm Federation 26
Guns-R-Us Toy Company Weapons Of Mass Production. 18
No Friends Just Alts Goonswarm Federation 15
Brave Empire Inc. Brave United 14
Peoples Liberation Army Goonswarm Federation 12
Watch Eagle Goonswarm Federation 10
Industrial Mining and Mayhem Sigma Grindset 10
Duty. Brave Collective 8
Virtus Crusade Multipass Chapter Brave United 8

Victim hulls

Hull Events
Capsule 259
Amarr Shuttle 79
Caldari Shuttle 59
Gallente Shuttle 53
Minmatar Shuttle 44
Council Diplomatic Shuttle 7
Capsule - Genolution 'Auroral' 197-variant 7
Apotheosis 4
Ibis 3
Leopard 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.