Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Anastasia Kartikeya

Appearances
78
Visible killmail appearances
Kills
78
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
47
Distinct systems in window
Newest visible event
2026-03-01 08:20:37
1mo ago
Top hotspot
J103217
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J103217 is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: LHouse.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J103217 6 6 0 2026-02-26 04:16:14
Dresi 5 5 0 2026-02-09 06:24:14
Kamda 5 5 0 2026-02-07 05:25:29
Abai 3 3 0 2026-02-23 09:51:44
Pimebeka 3 3 0 2026-02-22 06:32:10
Zaimeth 3 3 0 2026-02-20 14:11:20
Irjunen 2 2 0 2026-03-01 08:20:37
Siyi 2 2 0 2026-02-27 08:56:56
Hoona 2 2 0 2026-02-26 19:25:33
Kobam 2 2 0 2026-02-25 19:41:56
Emolgranlan 2 2 0 2026-02-25 17:41:53
Yria 2 2 0 2026-02-25 02:43:46

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
LHouse 4
wichtel truppe 99 2
Faycan Corporation 2
School of Applied Knowledge 2
Silence of Dark 2
The Road Not Taken Congregation of Magiks 2
Royal Amarr Institute 2
Risky Business. 2
Ministry of War 1
Frank's Fluids 1

Victim hulls

Hull Events
Mackinaw 22
Hulk 20
Gila 7
Mobile Tractor Unit 6
Orca 5
Customs Office 4
Porpoise 3
Retriever 2
Outrider 1
Stormbringer 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.