Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Memorares

Appearances
107
Visible killmail appearances
Kills
107
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
10
Distinct systems in window
Newest visible event
2026-04-10 22:38:03
21h ago
Top hotspot
H-5GUI
52 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: H-5GUI is the strongest visible hotspot with 52 appearances (52 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: NO PANIC GROUP (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
H-5GUI 52 52 0 2026-04-10 21:39:41
VSJ-PP 21 21 0 2026-04-09 11:49:55
Atioth 17 17 0 2026-04-09 19:10:43
I6-SYN 4 4 0 2026-04-04 21:14:34
RERZ-L 4 4 0 2026-03-30 19:03:53
9-KWXC 2 2 0 2026-04-10 22:38:03
MR4-MY 2 2 0 2026-04-10 19:08:18
K42-IE 2 2 0 2026-04-09 12:41:10
YPW-M4 2 2 0 2026-03-15 22:12:08
HJO-84 1 1 0 2026-04-09 12:04:11

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
NO PANIC GROUP Fraternity. 6
Dreddit Test Alliance Please Ignore 5
Mineclub Fraternity. 4
Blueprint Haus Blades of Grass 3
WipeOut Inc. Fraternity. 3
SpaceFire Holding Fraternity. 3
KillTronic Test Alliance Please Ignore 3
King For Crazy Test Alliance Please Ignore 3
Viper-Squad Fraternity. 3
Armaggedon Inc. Fraternity. 3

Victim hulls

Hull Events
Ferox 25
Ferox Navy Issue 13
Capsule 13
Muninn 12
Vulture 4
Kikimora 2
Monitor 2
Claymore 2
Flycatcher 2
Eris 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.